Augmented Virtual Reality – Animated Video
Wednesday, January 24, 2018
Location: UC Santa Cruz
Silicon Valley Campus
3175 Bowers Avenue
Santa Clara, CA 95054
Virtual Reality headset startup Oculus went from a $2.5 million on kickstarter to a $2 billion acquisition by Facebook in just two years. Yet Venturebeat reports that Samsung Gear VR, Sony Playstation VR, Google Daydream and HTC Vive are all outselling Oculus, for combined sales of over 1M units in 2017 Q1 alone.
VR and AR are being used to help game designers to provide an immersive experience to game players. Interestingly, though, there is a trend among game designers to create games that use a custom-built game controller specific to the game (not typically usable with any other game). Game designers are responding to a desire by players for engageing experiences with higher degrees of immersion than has traditionally been possible. VR and AR are likely to be just the first examples of this.
And that’s just VR. Augmented Reality, where graphics are overlaid on the reality you see instead of a black backdrop, may just overtake VR. Google is reviving Glass, Microsoft has HoloLens, and in June, Apple threw its hat into the ring with “ARKit” support in iOS 11.
Are AR and VR just for playing games and watching movies on planes? Or will we all soon be ditching our smartphones and laptops for head mounted displays? Find out by joining ACG Silicon Valley’s January Keynote on Augmented Virtual Reality – Animated Video.
Our Distinguished Panel
Board Member – Costco, Motorola, Shoretel, Mitek Systems, LendingClub
Venture Partner – Sway Ventures
Ken Denman is an entrepreneur, board member and investor. He is an experienced technology CEO with executive, strategic and operational experience across software, artifical intelligence, wireless, and enterprise applications.
Ken is currently a Venture Partner with Sway Ventures. Most recently, he was President and CEO of Emotient, Inc., an innovative venture-backed software start- up that built an artificial intellingence (deep learning) based platform for measuring facial expressions, leveraging computer vision and behavioral & cognitive science to predict emotions. Emotient was acquired by Apple in January of 2016.
Ken has also been CEO of two silicon valley public software companies, including Openwave (since re-named Unwired Planet) where he directed this Nasdaq listed mobile middleware technology company through a major strategy transition. While at iPass, Ken was Chairrman and CEO and led a successful IPO in 2003.
Ken is a member of the board of directors of Costco Wholesale (COST). Motorola Solutions (MSI), Shoretel (SHOR), Mitek Systems (MITK), and LendingClub (LC).
In September 2012, Mr. Denman was appointed to the Edward V. Fritzky Endowed Chair in Leadership at the University of Washington’s Foster School of Business, as a Visiting Professor. Ken is also a board member of the UW Foster School of Business and is also a member of the board of directors of the UW Foundation. Ken holds an MBA in Finance and International Business from the University of Washington and a B.S. in accounting from Central Washington University.
Senior Director, Engineering
Stefano Corazza is Senior Director of Engineering at Adobe. MSc in Design, PhD in Mechanical Engineering and PhD in Bioengineering and Computer Vision, Stefano was formerly head researcher at Stanford’s Biomotion Lab and Professor at University of Padua before founding Mixamo in 2008 where he served as CTO and CEO. Mixamo, the world’s first character animation cloud service, was then acquired by Adobe in 2015.
At Adobe Stefano helps develop the 3D ecosystem and drive the future of AR and VR. Stefano is also an advisor and investor of several startups in the 3D/VR/Machine Learning space. When not busy democratizing the world of 3D Stefano creates art installations and experiences using various contemporary media, with his latest VR experiences being held as permanent installation at the Museum of Nature and Science in Dallas.
Founder & CTO
John Murray is Founder and CTO of Seebright, a company designing authoring tools and affordable hardware for mixed reality. He has been awarded multiple patents for his work on related technologies.
John is also a Ph.D. Candidate in the Computer Science Department at the University of California, Santa Cruz and a member of the Expressive Intelligence Studio. He co-authored, with Anastasia Salter, Flash: Building the Interactive Web from the MIT Press (2014). His scholarly research focuses on the application of computational models to studying interactive digital narratives, while his artistic work explores tangible user interfaces and playable stories.
Michael John (MJ)
Program Director, Games & Playable Media
UC Santa Cruz
Michael John (MJ) is the Program Director at the Games and Playable Media professional masters program at UC Santa Cruz.
Prior to UC Santa Cruz, he was Game Director at GlassLab, a groundbreaking collaboration between forces in game development and learning, where he managed both game and technology development.
MJ is a 20+ year veteran of the commercial games industry, having worked with companies such as Universal Studios, Sony Computer Entertainment, 2K Games, Electronic Arts, and others. His commercial oeuvre includes the original Spyro the Dragon trilogy, the PSP Classic Daxter and work on the God of War series. He has been an adjunct professor in game design for USC’s School of Cinematic Arts and is a frequent speaker on the creative process, product development, and innovation, as well as advancing the field of games & learning.
Our Distinguished Moderator
Dean of Baskin School of Engineering
UC Santa Cruz
After living for 12 years in Switzerland and the UK, Alex returned to the US in 2016 to become the sixth dean of the Baskin School of Engineering at the University of California, Santa Cruz.
Alex is a computer science and computer engineering professor specializing in computer systems, networking, and software engineering. He is well known for seminal work in software architecture, business analytics, distributed publish/subscribe communication, information-centric networking, and disruptive cloud data center technologies.
Before joining UCSC, Alex was a professor at Imperial College London, UK, the University of Lugano, Switzerland, the University of Colorado, Boulder, and a researcher at AT&T Bell Laboratories in Murray Hill, NJ. Alex recently served as President of the Association for Computing Machinery, and is a Fellow of the IEEE, ACM, and BCS. Follow him on Twitter @BSOE_Dean.